GDA1

Game Design & Development I
CGR 125 GDA1
Instructor: Morrison

Game Design Assignment #1

Please learn as many of the following terms as possible to continue to grow your vocabulary of industry terminology. It is important that we are able to have professional discussions using similar terminology as game designers. The definitions can be found in your reading of chapter 1 of the Challenges book.

 

  • Feature List
  • Brainstorming
  • Prototype
  • Balance
  • Mechanics
  • Dynamics
  • System
  • Avatar
  • Playtesting
  • Platform
  • Concept Doc
  • Proposal or Publisher Proposal Document (PPD)
  • Pitch
  • Design Document or Game Design Document (GDD)
  • Bugs
  • Engine
  •  Alpha
  • Beta
  • Gold
  • Game Jam
  • Milestone
  • Game Bits
  • Card Game
  • Board Game
  • Tile Game
  • Dice Game
  • Blue Sky
  • Slow Boil
  • Mechanic
  • Mechanics Dynamics Aesthetics (MDA)
  • IP or Intellectual property
  • Story
  • Research

 

 

This will be the start of your Game Design Lexicon and may appear on future tests or pop quizzes. Know these terms for next week’s class as they will be used in class, on exams and on pop quizzes.