Game III
Play. Design. Dicsuss.

Game III

Course Goals

This course will aid in the process of building and developing a video game up to the first functional prototype milestone including Project Proposal Documentation, Proof of Knowledge, Paper Prototype, Game Design Document, Tech Demo, Technical Design Document and First functional Prototype. A final version of a Board Game version of the game will also be required Creative and conceptual development is emphasized throughout the course.

By the end of the semester, you will have created a FFP version of a PC game complete with instruction manual, box, and other associated marketing materials. You will do this by acting, in some capacity, as part of a development team working through the various stages of a Game Development Cycle including initial quality assurance and testing phases.

Course Outline

Office Hours:      Monday, Tuesday Wednesday in CIM 216 available by appointment only.

Textbooks:           Required: available at the bookstore or online 

INTRO.TO GAME
DESIGN,PROTOTYPING+DEV
.

By GIBSON

  • INTRO.TO GAME DESIGN,PROTOTYPING+DEV.
    • EDITION: 2ND 18
    • PUBLISHER: PEARSON
    • ISBN: 9780134659862
    • REQUIRED 

Highly Recommended:

  • Game Theory and Practice by Richard Rouse III (2nd Ed) (ISBN: 9-78155-62291-21)
  • 100 Game Design Principles by Wendy Dispain (ISBN-10: 0321902491)
  • Game Writing: Narrative Skills for Videogames by Chris Bateman (Editor)
  • The Game Producer’s Handbook by Dan Irish, David Perry
  • Required supplies:

  • Team financial contribution due by week 3
  • Engine/SDK team license proof of purchase required.
  • Flash Drive and CDR-W/DVD for multiple backups
  • Notebook for Notes (unconnected laptops acceptable)
  • PC/MAC for home use*
  • TIME for your assignments and computer usage
  • TIME to be allotted by all members for 17 team/group (min 3 people) meetings outside of class
    *if these are not options the lab will be made available please check lab hours

 

Grade Breakdown-Including but not limited to:

Productivity/Communication             33%

  • Site usage
  • Agile Updates
  • Corrective Actions
  • General Prod/Communication
  • Tests

Attendance                                                                        33%

  • Class Attendance
  • Team/Group Meeting Attendance
  • On Campus Participation
  • Marketing adventures

Projects/Milestones                                 33%

Grade Breakdown

  • A      100%-90%
  • B      89%-80%
  • C      79%-70%
  • D      69%-64%
  • F       63%-0%