This course will aid in the process of building and developing a video game up to the first functional prototype milestone including Project Proposal Documentation, Proof of Knowledge, Paper Prototype, Game Design Document, Tech Demo, Technical Design Document and First functional Prototype. A final version of a Board Game version of the game will also be required Creative and conceptual development is emphasized throughout the course.
By the end of the semester, you will have created a FFP version of a PC game complete with instruction manual, box, and other associated marketing materials. You will do this by acting, in some capacity, as part of a development team working through the various stages of a Game Development Cycle including initial quality assurance and testing phases.
Office Hours: Monday, Tuesday Wednesday in CIM 216 available by appointment only.
Textbooks: Required: available at the bookstore or online
v Game Theory and Practice by Richard Rouse III (2nd Ed) (ISBN: 9-78155-62291-21)
v 100 Game Design Principles by Wendy Dispain (ISBN-10: 0321902491)
v Game Writing: Narrative Skills for Videogames by Chris Bateman (Editor)
v The Game Producer’s Handbook by Dan Irish, David Perry
Team financial contribution due by week 3
Engine/SDK team license proof of purchase required.
Flash Drive and CDR-W/DVD for multiple backups
Notebook for Notes (unconnected laptops acceptable)
PC/MAC for home use*
TIME for your assignments and computer usage
TIME to be allotted by all members for 17 team/group (min 3 people) meetings outside of class
*if these are not options the lab will be made available please check lab hours
Grade Breakdown-Including but not limited to: