Game II
Play. Design. Dicsuss.

Game II

Fall 2022 Semester Game Design/Dev Final Project (CID-256-51HB)

Game Design/Dev Final Project

CGR 256-HB FA2021

Professor Morrison

Course Information

 

Date/WeekLecture Description/NameLab PlanAssignmentDue
Week 1Re-Introduction to policy
Syllabus
Team Roles
ContractUpdates
Contract
Updates
Week  2Creating the backlog
Burndown/Trello
AlphaUpdatesUpdates
Week  3Resumes, CV etc.
Alpha Expectations
PHLUpdates
Resume
Build 1.1
Updates
Week 4Marketing Plans
No in person class, have a meeting on campus
AlphaUpdatesUpdates
Week 5 Gantt ManagementAlphaUpdatesUpdates
Build 1.2
Alpha Resume
Week  6Testing-FG, Play,
Beta Expectations
AlphaUpdatesUpdates
Week 7Internal Bug Tracking-Mantis
NoneUpdatesUpdates
Build 1.3
Week 8Mid Term Exam
Online no in person class
BetaUpdatesUpdates
Week  9Communication DayBacklog

Testing

Updates
Testing
Updates
Build 1.4
Week  10Game Balancing
Backlog Revision
Online no in person class
TestingUpdates
Testing
Updates
Beta Resume
Week  11Marketing/Budget FinalizingPHLUpdates
Testing
Updates
Build 1.5
Week  12Post Mortems
Gold Expectations
GoldUpdates
Post Mortems
Updates
Week 13Prezi dry run, be ready
new build due
Final resumes
Gold/TestingUpdates
Testing
Updates
Build 1.6
Final Resume 
Week 14Presentation Prep
Final Exam on GDD’s
Gold/TestingUpdates
Testing
Updates
Post Mortems
Week 15Marketing PresentationPresentationUpdatesUpdates
Gold (1.7)

 

 

Course Goals

 

This course will aid in finishing the process of building and developing a professional grade electronic interactive video game. and add an expansion for your analog game.  Students will be required to set up and have a meeting in regards to graduation with the coordinator of the program. Creative and conceptual development is emphasized throughout the course.

 

By the end of the semester, you will have you will have created the Gold Master version of a PC game complete with instruction manual, box, and other associated marketing materials. You will do this by acting, in some capacity, as part of a development team working through the various stages of a Game Development Cycle.

 

Course Outline

Contact Information

  • Email: rmorrison@islandofficials.com ; rmorrison@faculty.camdencc.edu (secondary email that I check occasionally) (recommended leave 1-2 day window for response).
  • Cell Phone: 609-970-8634 leave a voicemail or text I will call you back as soon as I am able, please leave your name in the message.
  • Phone: 856-227-7200 ext 4388 (Junelle Barr) you can leave me a message with Junelle, which I will retrieve on either Monday or Tuesday only.

 

  • Office Hours: Monday Class       5:30 pm to 8:00 pm
    Tuesday  Class          5:30 pm to 9:30* pm
  • Monday or Tuesday I can meet by appointment only. Unless there is a special event this is the only time I am on campus. I can arrive prior to classes, meet in-between classes or after classes but you *MUST set an appointment.

 

 

Textbooks:         Required: (From CGR 200)           

  • TBD

 

Highly Recommended:

  • Game Theory and Practice by Richard Rouse III (2nd Ed) (ISBN: 9-78155-62291-21)
  • 100 principles of Game design by Wendy Dispain (ISBN-10: 0321902491)

 

 

Required supplies:

  • Team financial contribution due by week 3
  • Engine/SDK proof of purchase required from CGR 255
  • Flash Drive and CDR-W/DVD for multiple backups
  • Notebook for Notes (unconnected laptops acceptable)
  • PC/MAC for home use*
  • TIME for your assignments and computer usage
  • TIME to be allotted by all members for 17 team/group (min 3 people) meetings outside of class
  • *if these are not options the lab will be made available please check lab hours

 

 

 

Grade Breakdown-Including but not limited to:

  • Productivity/Communication 33%
    • Class Communications/Productivity
    • Bi weekly Status Updates
    • Peer Productivity/Communication
    • Exams
    • Additional assignments
  • Attendance 33%
    • Class Attendance
    • Team Meeting Attendance
    • Event Attendance
  • Projects/Milestones 33%
    • PPD/POK
    • GDD
    • FFP
    • Alpha
    • Beta
    • Presentation

Grade Breakdown

  • A 100%-93%
  • B 92%-82%
  • C 81%-72%
  • D 73%-65%
  • F 64%-0%

Prod/Comms-You will be graded on your overall participation, productivity and communication as exhibited through your classroom participation, your REQUIRED Bi- Weekly Status updates that are to be finished each Wednesday and Sunday throughout the semester no later than 11:59pm and no earlier than 4pm the previous day (Windows are Tues-4pm to Wed 11:59pm and Sat 4pm to Sun 11:59pm). You will be required to communicate via text format what tasks you performed, what tasks you have planned and any obstacles you may have.  Your peers will also be holding each other accountable for productivity and communication on a weekly basis.  Exams and additional assignments will be factored into this grade as well.

Attendance-Your classroom attendance will be factored in conjunction with your REQUIRED team/section meetings that will occur a minimum of 17 times per semester, per student, 2 of which must have all team members in attendance (All Hands).  Please see below for more details. Any and all events that occur during your term will be factored in as well. Certain events on and off campus will give students an opportunity to make up points.

 

Project/Milestones-You shall be given detailed information on each of these areas as the semester progresses. All assignments are required to be turned in on the due date only. If the PPD is handed in late a zero (0) grade will be given, if it is not handed in by the following week the GDD will not be accepted (still resulting in a zero (0) grade resulting in a failing mark in the class for all team members). If the GDD is not completed you will be unable to give your marketing presentation and a zero (0) grade will result on the GDD and your final presentation resulting in a failing grade for the class.

Extra Help/Appointments

If you would like to meet, I recommend that you set up an appointment at least 3 days in advance. Otherwise it would be best to contact me via email or to leave a message with Junelle Barr outside of my normally scheduled hours. Anytime I do have a class you may consider this to be an open lab for yourself pending space. Tutoring is available on the third floor of the library (http://www.camdencc.edu/tutoring/ (Links to an external site.)) 856-227-7200 ext. 4275.

Meetings

Meetings will be held by your section/team throughout the semester starting after the first class. Your team will be responsible for holding at least 4 in person meetings and you will be responsible for attending a total of 12 online meetings outside of class throughout the semester. I will request that these in person meetings are held here on campus giving you the optimal chance for productivity.  Attendance will be taken at the meetings and the meetings must be scheduled for at least 1 hour.  The project lead is responsible for setting the team meetings and agendas and the department heads are responsible for setting the section meetings and agendas. There will be weeks where doubled-up meetings to happen possible three meetings in one week. Your flexibility is necessary to make these meetings happen as they are imperative to completing your project and they do impact your grade. Meetings are not allowed to be scheduled on the same day as class. Online meetings should be at least 30 minutes in length.

Communications

You will be required to make bi weekly status updates every week of the semester (including weeks we do not have class).  They are to be a summary of the work you as an individual did that week for the team’s project. They must be communicated in a professional manner and should be completed using proper GUM (Grammar, Usage & Mechanics). They should not include frivolous or personal information and should include your attendance to any meeting that may have happened that week.  This information should also include any team member who does not seem to be doing anything, I don’t mean for the negativity to be thrown around in any way, but more of a peer accountability status to begin within the group. This is a team project, please keep that in mind. If you are unable to post or produce a report a “buddy” system should be developed to make sure your work can be represented because, again, these assignments impact your grade.

Coordinator Meeting

Prior to the end of this class (by week 14) you are required to meet with our section coordinator Rich Dolan.  Rich’s office can be found on the 1st floor of CIM in the office to the left of the stairs. He can be reached by phone at 856-227-7200 ext 4518 or by email- rdolan@camdencc.edu . You will meet with Rich to ensure you are taking the correct classes for the program as he is the only person who can sign your graduation paperwork at the end of your class time. Failure to meet this simple requirement will result in a full letter grade reduction.

 

Acceptable Use policy of Camden County College-The Mason Clause

http://www.camdencc.edu/oit/GuidetoAcceptableUseofTechBOOKLET1.htm (Links to an external site.)

I would like to highlight the following from the policy.

  • Misuse of Resources

3.9 Use of e-mail, voice mail or other technology to harass, threaten, or disrupt classes is prohibited.

3.10 Viewing, mailing, or posting of pornographic material and/or use of profanity is not an acceptable use and may constitute harassment as defined by the College’s Sexual Harassment policy.

3.11 Certain facilities may have computing policies that prohibit all game playing.

3.12 Students’ use of resources in all computing facilities (such as the computer system, printer, compilers and peripherals) is restricted to the requirements of their specific class. Students’ use of all computing resources and facilities is not for commercial use.

3.13 Any attempt to intentionally circumvent system security, introduce a virus, use another user’s password, access confidential information, or in any way attempt to gain unauthorized access to local or network resources is forbidden.

3.14 The owner of a digital device (such as a laptop or PDA) connected directly to the College network is responsible for the behavior of users on that device and for all network traffic to and from that device. The owner may use that device on the College network; however, the use is subject to all of the College policies on the use of the network.