Game I
Play. Design. Dicsuss.

Game I

This course will introduce the student to basic game theory (including gameplay and strategy) as well as the historical development of all types of games (sports, board games, videogames, etc.) as they were earlyaffected by world and market conditions. In addition, the specific history of the videogame industry will be examined, as well as the overall process involved in developing a videogame from basic concept to selling the proposal to production to marketing.

Course Objectives/Student learning outcomes: (cognitive, Psycho-motor, Affective Domains)

Upon Completion of this course, the student will be able to:

1. Explain the historical perspective of game design, fundamentals of the concepts, and current
state of the industry and market trends.
2. Understanding the development and creation of computer games.
3. Demonstrate an understanding of how the game design process works.
4. Understand the elements needed for game design documentation.
5. Identify key terms that apply to game design.
6. Demonstrate familiarity with equipment (hardware and software applications that will be shown
in class).
7. Make critical judgment of their own and other works based on usage of software programs and
design skills.

Textbooks: Required:

  • Challenges for Game Designers
    by Brenda Brathwaite (Romero) & Ian Schreiber
    ISBN-10: 158450580X
  • Game Development Essentials: Game Project Management
    By John Hight & Jeannie Novak
    ISBN-10:1418015415

Highly Recommended:

 

  • Get in the Game: Careers in the Game industry by Marc Mencher (ISBN: 0-7357-1307-3)
  • Game Design: The Art & Business of Creating Games by Bob Bates (ISBN: 0-7615-3165-3)
  • The Game Production Handbook by Heather Chandler (ISBN: 1-58450-416-1)
  • Game Writing: narrative skills for videogames by Chris Bateman (ISBN: 1-5845-490-0)
  • Game Theory and Practice by Richard Rouse III (2nd Ed) (ISBN: 9-78155-62291-21)

Recommended supplies:

Flash/Hard Drive and/or CDR-W for multiple backups
Notebook for Notes
PC/MAC for home use
1 or more game consoles for home use* (Wii(U), PS3, X360, PC or Mac-Handhelds acceptable)
TIME for your assignments and computer usage

Grade Breakdown

Game Design Assignments 15%
Exams (up to 2) 20%
Project proposal Document (PPD) 15%*
Game Design Document (GDD) 40%*
Presentation 10%*

Grade Breakdown

  • A¬† 100%-93%
  • B 92%-82%
  • C 81%-72%
  • D 71%-64%
  • F 63%-0%