Game Design & Development
Final Project Spring 2019 CGR 256 01HB

Professor Morrison

Course Information

Date/Class Lecture Description/Name Lab Plan Assignment Due
Class 1

1/29

Orientation

Team Recap

Goal for Game IV

Roles

Assignments

Meetings

Updates

Brands

Iterations

Updates

Dig 1.0
MA 1.0

Class 2

2/5

Iterative tasking
Heuristics Lecture
Tasking updates
Heuristics
Updates Updates

MA 1.1

Class 3

2/12

IGDA in Philadelphia Deliverable Updates Updates

Dig 1.1

Class 4

2/19

Marketing/Planning
Online Lecture
Tasking updates Updates Updates

MA 1.2

Class 5

2/26

Focus Group Testing On/Off Focus Test Google Doc Updates Updates

Dig 1.2

Class 6

3/5

Sound Efx Tasking updates Updates Updates

MA 1.3

Class 7

3/12

IGDA Visiting CCC

Maker’s Day is 3/23

Deliverable Updates

20 FGT

Updates

Dig 1.3

Class 8

3/26

Midterm Tasking updates Updates Updates

MA 1.4 F

Class 9

4/2

College Roadmap Analog Order Due Updates Updates

Dig 1.4

Class 10

4/9

IGDA in Philadelphia Tasking updates Updates

40 FGT

Updates
Class 11

4/16

Portfolios & Post Mortems Deliverable Updates Updates

Dig 1.5

Class 12

4/23

Post Event Class Tasking updates Updates

PostMortems

Updates
Class 13

4/30

Industry Day

Soft Presentation

Deliverable Updates
60FGT
Updates

Dig 1.6

Class 14

5/7

Presentation Rehearsal

Final Exam

Final Tasking Updates Updates
Class 15

5/14

Marketing Presentation
Game Show SP2019
Presentation Updates Gold 2.0 Due
Post Mortems

 

Course Goals

This course will aid in the process of building and developing a video game up to the first functional prototype milestone including Project Proposal Documentation, Proof of Knowledge, Paper Prototype, Game Design Document, Tech Demo, Technical Design Document and First functional Prototype. A final version of a Board Game version of the game will also be required Creative and conceptual development is emphasized throughout the course.

By the end of the semester, you will have created a FFP version of a PC game complete with instruction manual, box, and other associated marketing materials.  You will do this by acting, in some capacity, as part of a development team working through the various stages of a Game Development Cycle including initial quality assurance and testing phases.

 Course Outline

 Contact Information:

Textbooks:         Required:  available at the bookstore or online

Highly Recommended:

Required supplies:

Team financial contribution due by week 3

Engine/SDK team license proof of purchase required.

Flash Drive and CDR-W/DVD for multiple backups

Notebook for Notes (unconnected laptops acceptable)

PC/MAC for home use*

TIME for your assignments and computer usage

TIME to be allotted by all members for 17 team/group (min 3 people) meetings outside of class

*if these are not options the lab will be made available please check lab hours

Grade Breakdown-Including but not limited to:

Grade Breakdown

You shall be given detailed information on each of these areas as the semester progresses.

Prod/Comms-You will be graded on your overall participation, productivity and communication as exhibited through your classroom participation, your REQUIRED Bi- Weekly Status updates that are to be finished each Wednesday and Sunday throughout the semester no later than 11:59pm and no earlier than 4pm the previous day (Windows are Tues-4pm to Wed 11:59pm and Sat 4pm to Sun 11:59pm). You will be required to communicate via text format what tasks you performed, what tasks you have planned and any obstacles you may have.  Your peers will also be holding each other accountable for productivity and communication on a weekly basis.  Exams and additional assignments will be factored into this grade as well.

 Attendance-Your classroom attendance will be factored in conjunction with your REQUIRED team/section meetings that will occur a minimum of 17 times per semester, per student, 2 of which must have all team members in attendance (All Hands).  Please see below for more details. Any and all events that occur during your term will be factored in as well. Certain events on and off campus will give students an opportunity to make up points.

 Project/Milestones-You shall be given detailed information on each of these areas as the semester progresses. All assignments are required to be turned in on the due date only. If the PPD is handed in late a zero (0) grade will be given, if it is not handed in by the following week the GDD will not be accepted (still resulting in a zero (0) grade resulting in a failing mark in the class for all team members). If the GDD is not completed you will be unable to give your marketing presentation and a zero (0) grade will result on the GDD and your final presentation resulting in a failing grade for the class.

 Extra Help/Appointments

If you would like to meet, I recommend that you set up an appointment at least 3 days in advance. Otherwise it would be best to contact me via email or to leave a message with Kim Reitano outside of my normally scheduled hours. Anytime I do have a class you may consider this to be an open lab for yourself pending space. Tutoring is available on the third floor of the library (http://www.camdencc.edu/tutoring/) 856-227-7200 ext. 4275.

 Meetings

Meetings will be held by your section/team throughout the semester starting after the first class. Your team will be responsible for holding at least 2 team meetings and you will be responsible for attending a total of 15 section/team meetings outside of class throughout the semester. You as an individual will responsible for a total of 17 meetings to attend in the 15 weeks of the semester. These meetings are held for you to work as a group and you will be expected to work during these meetings. I will request that these meetings are held here on campus giving you the optimal chance for productivity.  Attendance will be taken at the meetings and the meetings must be scheduled for at least 2.5 hours.  The project lead/associate lead is responsible for setting the team meetings and agendas and the department heads are responsible for setting the section meetings and agendas. There will be weeks where doubled-up meetings to happen possible three meetings in one week. Your flexibility is necessary to make these meetings happen as they are imperative to completing your project and they do impact your grade. Meetings are not allowed to be scheduled on the same day as class.

 Communications

You will be required to make bi weekly status updates every week of the semester (including weeks we do not have class).  They are to be a summary of the work you as an individual did that week for the team’s project. They must be communicated in a professional manner and should be completed using proper GUM (Grammar, Usage & Mechanics). They should not include frivolous or personal information and should include your attendance to any meeting that may have happened that week.  This information should also include any team member who does not seem to be doing anything, I don’t mean for the negativity to be thrown around in any way, but more of a peer accountability status to begin within the group. This is a team project, please keep that in mind. If you are unable to post or produce a report a “buddy” system should be developed to make sure your work can be represented because, again, these assignments impact your grade.

 Internet/Social media section

Most assignments and class participation may be done through digital means or the Game Design Guild website. Each student is required to create a user name or use your existing account to communicate within the class in this online environment. Extra credit and reminders will be given through this medium throughout the semester. This is a private (to students only) area but please be aware of anything you may post and please remember to sign out before you leave class for the day.

If you wish to watch/listen to anything during lab times you will be required to supply your own headphones or not listen to anything at all. I reserve the right to play music/videos during lab for general use but anyone who abuses the lab in this capacity will receive points off.

During lecture internet use is prohibited, unless otherwise instructed, as I expect your full attention.  I do not use handouts for all assignments as some are given during lecture only and notes are expected to be taken. Headphones should not be in your ears during the lecture portion of class unless required medically (proof will be required).

 Public Discussion-Also known as the Hample Clause

Any work involving class projects or activities (Attendance to events as a class or team) cannot be discussed in public and/or online areas or arenas without a review from your instructor. This includes blogging, FB updates and tweeting as well as posting on forums. The review process could be as little as a conversation or email but please do not do anything to discredit any student or professional ties with any outside affiliate to the college or the instructors. These relationships take years in some cases to develop and could be condemned with a sentence or a small statement. If you have a question in regards to this policy please ask for clarity.

Coordinator Meeting

Prior to the end of this class (by week 14) you are required to meet with our section coordinator Rich Dolan. Rich’s office can be found on the 1st floor of CIM in the office to the left of the stairs. He can be reached by phone at 856-227-7200 ext 4518 or by email- rdolan@camdencc.edu . You will meet with Rich to ensure you are taking the correct classes for the program as he is the only person who can sign your graduation paperwork at the end of your class time. Failure to meet this simple requirement will result in a full letter grade reduction.

 Acceptable Use policy of Camden County College-The Mason Clause

http://www.camdencc.edu/oit/GuidetoAcceptableUseofTechBOOKLET1.htm

I would like to highlight the following from the policy.

3.9 Use of e-mail, voice mail or other technology to harass, threaten, or disrupt classes is prohibited.

3.10 Viewing, mailing, or posting of pornographic material and/or use of profanity is not an acceptable use and may constitute harassment as defined by the College’s Sexual Harassment policy.

3.11 Certain facilities may have computing policies that prohibit all game playing.

3.12 Students’ use of resources in all computing facilities (such as the computer system, printer, compilers and peripherals) is restricted to the requirements of their specific class. Students’ use of all computing resources and facilities is not for commercial use.

3.13 Any attempt to intentionally circumvent system security, introduce a virus, use another user’s password, access confidential information, or in any way attempt to gain unauthorized access to local or network resources is forbidden.

3.14 The owner of a digital device (such as a laptop or PDA) connected directly to the College network is responsible for the behavior of users on that device and for all network traffic to and from that device. The owner may use that device on the College network; however, the use is subject to all of the College policies on the use of the network.