Course Goals

This course will aid in the process of building and developing a video game up to the first functional prototype milestone including Project Proposal Documentation, Proof of Knowledge, Paper Prototype, Game Design Document, Tech Demo, Technical Design Document and First functional Prototype. A final version of a Board Game version of the game will also be required Creative and conceptual development is emphasized throughout the course.

By the end of the semester, you will have created a FFP version of a PC game complete with instruction manual, box, and other associated marketing materials. You will do this by acting, in some capacity, as part of a development team working through the various stages of a Game Development Cycle including initial quality assurance and testing phases.

Course Outline

Office Hours:      Monday, Tuesday Wednesday in CIM 216 available by appointment only.

Textbooks:           Required: available at the bookstore or online 

INTRO.TO GAME
DESIGN,PROTOTYPING+DEV
.

By GIBSON

  • INTRO.TO GAME DESIGN,PROTOTYPING+DEV.
    • EDITION: 2ND 18
    • PUBLISHER: PEARSON
    • ISBN: 9780134659862
    • REQUIRED 

Highly Recommended:

 

Grade Breakdown-Including but not limited to:

Productivity/Communication             33%

Attendance                                                                        33%

Projects/Milestones                                 33%

Grade Breakdown